The factions in WARFRAME are the civilizations and groups fighting for supremacy in the solar system; their conflict is the backdrop of the game's missions. Because nothing in the game indicates an alien origin of any faction, it is assumed that they all are human, trans-human, or created by humans.
Mar 28, 2018 Call of Duty Modern Warfare 2 - Razor1911 Crack NEW no Steam The gta download keygen age of mythology bioshock no cd nfsu2 serial. Call of Duty: Modern Warfare 3. Call of Duty 4: Modern Warfare arms gamers with an arsenal of advanced. Call Of Duty Modern Warfare 2-Razor1911. Call of duty modern warfare 2 crack razor1911. Run the installer 3. When it asks for the file, browse to your virtual drive where it's mounted and select the file there, NOT from the iso you downloaded. It shouldn't ask you for another file until it's ready for dvd 2. When it does, mount rzr-mw2b, and repeat step 3. Call of Duty Modern Warfare 2 - Razor1911 Crack NEW no Steam The Crack is only for Call Of Duty Modern. The most-anticipated first-person shooter game of the year and sequel to the best-selling FPS game of all time, Modern Warfare 2 continues the non stop and heart.
The only playable faction are the Tenno. Other factions such as the Grineer, the Corpus, theInfested, the Sentient and the Orokin are presented as adversaries, while the Syndicates and the Wild are mostly neutral, but can act as allies or enemies to the Tenno.
They were called Tenno. Warriors of blade and gun: masters of the Warframe armor. Those that survived the old war were left drifting among the ruins. Now they are needed once more.
They say there is power in numbers - the Grineer are living proof. Wretched from centuries of cloning that has left their genetics in decay, this horde expands their vile empire through brute force, conquering anyone who tries to stop them.
![]()
The Corpus embody the cold vacuum of space - heartless and bent on taking anything left unprotected. Driven by profits, the Corpus Board’s small numbers are supplemented by their legion of robot proxies, optimized for quick and efficient destruction.
The Infestation is more than a disease - it is a horror of twisted flesh, monsters made into reality. The blight consumes its victims, transforming them into unrecognizable atrocities controlled by rabid impulse.
The Infested are a single-minded scourge that belongs in the realm of nightmares, but instead chooses to invade ships and colonies, leaving only death and destruction in its wake.
The Orokin, also known as the Golden Lords, was an ancient civilization that ruled over the Origin System in the distant past. During what was known as the Orokin Era, they built technological masterpieces that surpass even present day technology while exercising complete dominion over the known world. Although details about the Orokin are scarce, they are almost entirely responsible for the current state of the Origin System.
Whispers from the Old War have begun to escape the deepest shadows. What terrible secret calls out to be discovered?
Unaffiliated
Unaffiliated or Neutral lifeforms are those that do not side with any of the major factions, including wild animals.
Enemy List
The complete list of enemies can be found in the Codex. Players can complete their own Codex archive by scanning enemies using a Codex Scanner or a Helios with equipped. Each Codex profile consists of various information about the enemy such as lore, vulnerabilities and Mod drops.
See Also
Discussions about Factions
Overview
As of May, 2019, there are thirteen known factions holding at least one robot.
On the Facebook page of Walking War Robots, this picture was released, showing each robot currently available in game at the time. There are a total of eight possible factions:
TMC - Transatlantic Military Corporation
The Transatlantic Military Corporation is most likely centered in North America and Western Europe. Based on the names of the robots (e.g. General Patton), it is safe to conclude that they are probably centered around English-speaking nations. It is probable that these nations banded together into a capitalistic business that makes money by developing, manufacturing, and selling arms, as well as keeping a self-defence force of War Robots.
Based on the types of robots maintained by the TMC's military, it seems that they focus on heavy assault; the general repetition of hardpoint types seems to be aimed at mass-mounting each robot with the same weapon to focus specifically on one type of combat. In addition, TMC robots seem to focus on outgunning their opponents, with this alliance sporting several bots notable in their firepower categories. Another notable detail is the Rhino may be speculated to be in this faction, although this is unconfirmed.
RUS - Russian Empire
The Russian Empire is most likely centered in Russia and a portion of Eastern Europe. Based on the names of the robots (e.g. Vityaz, from Latvian), the nations of the Russian Empire are probably closely associated with Russia in terms of economics and physical distances.
Based on the types of robots operated by the Russian Empire, they seemingly emphasize versatility; the variety of hardpoints offered means that robots armed with long-range artillery can also be equipped with short-range weapons to defend against any situations that require closing with the enemy. Additionally, the Russian Empire builds the only medium and light robots that are capable of jumping, each with a relatively short cooldown that further supports the idea of tactical diversity. The armor and speed of these robots seem to be quite balanced as well compared to the weight of their armaments; the Vityaz and Rogatka are excellent examples of this mentality in design.
Notable records these robots possess:
GER - Neue Ordnung
The Neue Ordnung (New Order) probably contains Germany and parts of Southern Europe. It most likely shares its western border with the TMC and its eastern border with the Russian Empire. Bots belonging to this faction are based around real-world German armored vehicles, and previously sported German Iron Cross decals which were removed from the bots in update 1.4.0.
From the types of robots created by the Neue Ordnung, it seems that they focus on using slower, heavier robots in combination with faster, well-armed light robots that are armed with a combination of close-range and long-range weapons. The ability of German robots with heavy hardpoints (except Gepard and Shutze) capable of mounting multiple lighter armaments stresses that these robots are strongest when utilizing weapons of similar ranges, but different weapons types (such as a Leo with a Thunder and 3xPinatas or a Boa with a Thunder and a Taran) to keep enemies on their toes. This manufacturer claims some notable records in its category:
FFA - Freedom Fighter's Alliance
Because of its only robot's name's root in Jewish folklore, as well as the Hebrew markings on the previous Golem model, the FFA may be centered around Israel. However, due to the game only having one definitive robot available for the FFA, it is unknown whether other countries belong to this faction.
There was a prototype of a bot with the same color scheme as a Golem, it might be another FFA bot. However, it never made it into production. It was heavy bot called the Robespierre, was slower than Natasha, equipped with 1 Heavy, 2 Medium, and 1 Light hardpoints. It never made its way to live server. This may be because of its extremely high firepower.
Based on the only definite robot currently available, FFA robots seem to sacrifice armor for large amounts of firepower and a decent speed; the Golem shares a similar weapons loadout with the German Leo but with a little over half the hitpoints and a considerably better speed.
The Golem holds the record of having one of each type of hardpoint: light, medium and heavy.
PRC - People's Republic of China
Based on the name, it can be safely assumed that the PRC is centered around East Asia, specifically China. The PRC is the name for China's government in real life.
The PRC was announced on Pixonic's Facebook page, but didn’t have any robots in the store until Update 4.7.0.
There was false speculation that the Inquisitor robot may be a possible robot for this faction, but its in-game description states that it belongs to an extremist religious faction, bordering on the fanatical, which ruled the PRC out.
The three PRC robots are as follows: Ao Guang, Ao Qin and Ao Jun. The Ao Qin is available for Gold, while the Ao Guang is can also be acquired with components and the Ao Jun can only be bought with components.
These robots all seem to emphasise good mobility and offense, with their abilities granting them increased speed and extra firepower, as well as temporary and limited damage resistance to compensate for their under-average health. The emphasis placed on speed, firepower and a relatively small profile is similar to the armoured vehicles used by the Chinese military in real life.
BAF - British Armed Forces
The BAF is a faction which seems to be only made up of Britain and possibly the rest of the UK. Although it was not confirmed as a faction the Facebook page for WWR states that the British Armed Forces ordered the construction of three robots: One light, one medium, and one heavy. All robots in this category have physical shields.
The British Armed Forces have three robots commissioned: Gareth, Galahad, and Lancelot. They hold a decent trail of firsts:
The Gareth is the first light robot with any sort of shielding. It has a max HP of 80,000 and has a speed of 64 kph. Its shield's max health is 160,000 hp. It is the only other light robot that has roughly the same firepower capabilities as the Gepard, wielding one medium and one light hardpoint. Its ability, Phalanx Mode, slows the robot down by 20% and brings its shield to the front of the robot's body, defending against bullets and energy weapons, but rocketry is a weak point. Firepower and movement (except the -20% speed), unlike either Rhino or Raijin respectively, is not altered during Phalanx Mode.
The Galahad is the first medium robot with physical shielding. It is the third fastest medium robot available, with a top speed of 50 kph, making it only slightly slower than the Doc, which has 51 kph. The shield's max is 199,000 hp. This robot does have a glaring weakness, however. At max, it only has 120,000 HP, making it the weakest medium robot second to only Carnage. Unfortunately, it also has a firepower disadvantage in tougher robot fights, only wielding one medium hardpoint and two light hardpoints. Its ability, Phalanx Mode, slows the robot down by 20% and brings its shield to the front of the robot's body, defending against bullets and energy weapons, but rocketry is a weak point. Firepower and movement (except for the -20% speed), unlike either Rhino or Raijin respectively, is not altered during Phalanx Mode.
How Many Heavy Ammo To Level Up Faction 2
The Lancelot is the third Heavy robot with a physical shield(s). It has a max HP of 170,000 and has a top speed of 30 kph, and is the first and only Heavy robot with the Rush ability. The three frontal shield's max HP is 102,000 each section. It is one of the 2 robots to wield one heavy hardpoint and two medium hardpoints, the other being the Inquisitor. Unlike the Rhino or the Raijin, the shield is always active, requiring no toggles of any kind to activate. It has excellent firepower, even for a heavy robot. It is also the second most wide and bulky robot in the game, second only to the Raijin. It also has the most amount of shields attached to this robot (3 shields).
JSDF - Japanese Self Defense Force
The JSDF is a theoretical faction to which the Raijin and Fūjin robots belong to. The JSDF is an actual military force in real life as well.
The reason why the Japanese faction is theorized to be the JSDF is due to the fact that the Japanese bots, the Raijin and Fujin, both focus on defensive and positional warfare, suggesting that they are being used to defend a territory rather than trying to capture territories. Because of this, it can be suggested that the JSDF is trying to avoid WR's great war and accepts isolationist policies rather than war-hawking.
Robots in this section hold a number of records to themselves:
The Fūjin is the first medium quadrupedal robot in WWR. It is also one of three medium robots that can go toe to toe with the Griffin and Rhino in pure firepower, the other two being the Haechi and Bulgasari; it is the first robot to carry 3 medium hardpoints. It has a unique skill called Sentry (Mode), in which it trades off the use of its legs in order to elevate its tower and activate its built-in Ancile shield. Even the shield is a marked improvement over the standard Ancile. While having a higher max health than a single Ancile (75,000 for an Ancile vs. 134,000 max HP for the Fujin's energy shield), it is the only shield that regenerates at 5% of the shield's max health a second, outperforming the Ancile's 1% per second. It also has a 20% minimum shield activation limit, whereas the Ancile needs to be at 10% to activate.
The Raijin is the first heavy quadrupedal robot in WR. It is the second heavy robot to carry a physical shield on its back, as well as the second robot to have two heavy hardpoints. It holds the record for the second most durable robot in the game, with an extreme 250,000 HP at max, with Invader coming in first position. The shield has a durable 180,000 HP in each half of the shield, but since the halves are so close to each other, they typically receive roughly equal amounts of damage. It is not uncommon for one side to be lost before the other, however. Its unique ability, called Bastion, is similar to its smaller counterpart by raising the legs, disabling movement and boosting it's firepower by 30%, making this robot very powerful, even rivaling the Fury. Activation puts the shield in front of the robot, making it a highly durable combat robot. The Raijin is suitable for many roles and is very versatile, having effective setups for almost all situations. It is the only robot with the ability to increase it's firepower (by 30%).
USA - United States of America
Commonly referred to as the swap bots, the American bots are capable of swapping out one weapon set for another. Weapons will still reload when unswapped, however, you cannot place shields of any kind on these swap points.
Interestingly, these bots are named after Wild West Outlaws, eschewing the tradition of the American Army naming their military vehicles after famous American generals.
KOR - Korea
Often referred to as the dash bots, these 3 bots all have the dash ability which allows them to travel extremely fast for a split second, though they cannot clear obstacles or push other bots. They are generally slightly fragile for their class, but powerful. Each bot wields only medium hardpoints. This is the first faction to contain bots that hold only one type of weapon (medium), and the second Faction to all have the same type of Ability. The Bulgasari has the second most durable physical shield in the game, and is one of the most durable medium robots.
Each bot is based on a mythical Korean creature:
Note: Bulgasari is spelt wrongly in the poll, however please do not fix it as this will reset the poll's votes.
Imperium Faction (Unofficial Name)
These robots are placed in this faction due to the similar design features and abilities. The Imperium faction (an unofficial name given by the wiki) likely originates from France due to that being the region where the Inquisition was founded. It is named the 'Imperium Faction' due to its robots being similar to the designs of that of the Imperium of Man in the table-top game Warhammer40k.
All 3 of these bots have the Descend ability which puts them into stealth while jumping and for 5 seconds after landing (apart from the Spectre, which only remains in Stealth for 2 seconds). This is considered an upgraded jump, although with the drawback of a longer cooldown. The Mercury has a slight variation of this ability. Upon landing, deals damage to robots in a radius around it. It also has the ability to drop directly down during its jump at any time.
Healer Robots
These robots are part of an unnamed faction. They are both the only robots who have an ability that can heal allies, until update 5.0 which introduced Tyr, a Ragnorak Squad Shapeshifter robot capable of constant healing. The Mender gets damage resistance, a speed boost, and 3 healing pulses on a cooldown, while the Weyland has constant healing while the ability is active, at the cost of becoming immobile.
Alien Invasion
When 3 new robots joined the great iron war, many suspected they were an alien faction due to their strange appearance and abilities. Each of these bots has a red 'eye' or set of eyes that suppresses enemy bots and lowers their damage output for a short time.
Blitz fires a wide arc 3 times in a short range, suppressing any bots hit by those arcs, activates an aegis shield, and gets a significant speed boost for a short time, tearing through enemies with its 4 light hardpoints.
Invader jumps very far at a lower angle than the other jump or descend bots, and upon landing, suppresses enemies in a radius. It is also the current toughest robot in the game, with 305,000 HP.
Rayker can 3 volleys of 5 weak laser blasts that deals a little damage, but can suppress enemies from 600 meters away. It is one of the more agile robots in the game as well.
What is your opinion on the Blitz, Rayker and Invader?
Greek Pantheon
The Pantheon is a group of three Robots with origins in Greece. They are all named from various Greek Gods; Ares, God of War; Hades, God of Death; and Nemesis, the Goddess of Retribution.
Each Greek robot can activate an impenetrable, invincible shield at varying durations of time (depending on the robot) and fire a payload of deadly built-in ammunition during that period. The shield duration is exactly half of the ability reload time.
Hades fires a powerful Kinetic Cannon, Ares decimates enemies with four energy autocannons, andNemesis fires a barrage of rockets to overwhelm foes.
How Many Heavy Ammo To Level Up Faction 1Ragnarok Squad
The Ragnarok Squad is a group of three robots with origins in Norse Mythology. They are all named from various Norse gods; Loki, God of Trickery; Tyr, Son of Odin; Fenrir, A monstrous wolf, also a son of Loki.
Each Ragnarok Squad robot can shapeshift into two different modes; Loki with the ability to activate a mode that allows permanent stealth; Tyr with a mode that allows healing of itself and ally robots, as well as a offensive mode that give the Tyr protection from energy based weapon (via a physical shield); Fenrir with a mode that gain Aegis shield protection, as well as a more offensive orientated mode that grants damage resistance to all enemy weapons.
Unaffiliated
This is currently a place for bots of unconfirmed factions. This faction could be a company, for example:Robots Engineering Division INC.
The current members are the Rhino, Carnage, Stalker, Strider, Hellburner, Pursuer, Hover, Raven, Falcon, and Bulwark.
The robots in this category hold a quite a number of records for themselves as they were the first bots released costing WP except for the Roboduck which was a prank and cannot be bought.
The Rhino’s armament is identical to the Griffin's, but holds four unique records: It is tied for the slowest bot in the game (with the Lancelot), but can also be the fastest heavy, at a speed of 60 kph thanks to its ability, Assault Mode. It is the first heavy bot with built-in physical shielding, and still holds the record for the most durable physical shield, absorbing a maximum of 241,000 damage before breaking.
The Carnage is the first robot to be introduced with a built-in Ancile shield, as well as the first robot to be shipped with the Rush ability, allowing it to be the third fastest robot in the entire game during activation (second place is the Pursuer at 99 k/hr and first is the Hellburner, with a top speed at a whopping 120 k/hr). However, it is tied with the Gl. Patton for the worst max base speed (40), and has the worst base health (114,000) out of any medium robot. This can leave the Carnage extremely vulnerable if not played properly.
The Stalker has the third highest max HP (90,000) out of the light bot class (Schutze is only 3,000 more and Jesse is 3,500 more), as well as being the fastest robot available without the use of abilities (66 km/h), along with the Pursuer. Its somewhat unique ability, called Stealth, removes it from an enemy's targeting systems for 8 seconds. It is effectively invulnerable to most forms of damage during Stealth, especially when fighting bots taller than itself, though the Raijin and Fujin can still hit it.
The Hover has the second highest max HP (190,000) out of the medium robots, behind only the Boa at 204,000 and has the third highest max speed (60), tied with the Hellburner. It's unique ability, Glide, allows for it to slowly propel itself into the air at the speed of the robot. The altitude of the jump depends on how long the ability button is pressed, making the robot fly higher as the button is held down longer. After landing, the user must wait for 7 seconds before the ability can be used again, no matter the amount of fuel left.
The Hellburner is a bigger version of Schutze, having 1 heavy and 1 light hardpoint. Its ability, Overload, when activated, grants the robot a 100% speed boost for 5 seconds before detonating, causing damage to all enemies around the Hellburner. When the robot is destroyed, the ability is triggered with half the amount of damage and no delay. This robot is the fastest robot in game with its ability, reaching a stunning 120 km/h at max.
The Pursuer is a bigger version of Stalker, having 3 light hardpoints. Its ability hunt, is stealth but having a 33% speed boost for a duration of 10 seconds. It is the fastest robot in the game, second only at the Hellburner, when using the ability, coming at an astonishing 87.34 km/h when maxed.
The Strider is likely based on a Kumiho due to its small stature and blistering speed. The little guy has a Heavy and two Light hardpoints, allowing for incredible close-range power. With a max of 5 Dash Charges, the Strider can quickly plow into the enemy and wreak havoc if equipped with an Avenger or Exodus w/ Gusts on the light hardpoints.
The Raven is literally a Griffin with two Jump Charges, which allows the robot to have the single greatest Jump distance out of all others. With the same versatility as the beloved (and somewhat despised) Griffin, this bot is very well-rounded. Slap anything on it (as long as it syncs well), and this robot may just out-perform all others.
The Falcon is a robot that does not mirror any other robot in any way. While it may have three heavy hardpoints, it only uses one most of the time while having a Damage Reduction skill active. However, its ability, Fangs Out, allows it to unholster the other two heavy weapons on its back like wings and drop the Damage Reduction skill. You also have the ability to Jump while Fangs Out is active.
The Bulwark is a recalling point to the game's old meta; a time where slower, heavily armored robots reigned supreme. While those days may have passed, the Bulwark manages to stay up there and destroy the new meta with some shiny new toys such as the Ember, Redeemer and Dragoon. While it may be slower than most, with a top speed of 45 k/hr, it does have an Aegis-class Shield, a supercharged Ancile that blocks all damage.
Working for the Order of Souls can be hard because you have to kill a lot of skeletons. But, it can be quite lucrative and has some of the best, coolest looking gear. If you want to make it with Sea of Thieves goth faction then we've got a complete Order of Souls guide to help you maximise gold and get all those lovely outfits.
Sea of Thieves tips | Sea of Thieves update | How to fish in Sea of Thieves | Sea of Thieves Tall Tales| Sea of Thieves animal locations | Sea of Thieves pirate legend guide | Sea of Thieves gold guide | How to defeat a Sea of Thieves kraken | Sea of Thieves Gold Hoarders guide | Sea of Thieves Merchant Alliance guide | Sea of Thieves skeleton fort guide
How to grind Order of Souls reputation
The best way to level up your Order of Souls reputation is simple: do Voyages for the Order of Souls. Your Voyage should begin at your nearest outpost (the civilized islands where you typically begin your Sea of Thieves session). Look for the Order of Souls banner, a stylized white eye on a purple background, and you'll find one of their representatives nearby. Pick up a Voyage - the first crop are free - head to your boat, lay it on the captain's table, vote for it, and then find the island listed on your bounty warrant on the ship's map.
Once you make your way to the island, use your spyglass to determine where the skeletons are gathered (listen for their raspy groans if you need to search on foot). You must clear out several waves of skeletons before their captain - your true target, and a mightier foe - appears. Battle the captain to its (second) death, take its skull back to your ship, then return it to an outpost to sell it to the Order of Souls. Any Souls rep will do, it doesn't have to be the one you got the voyage from. Note that you can also earn Order of Souls commendations and experience for bringing in Skeleton Fort Captain skulls, so keep an eye out for ominous skull clouds on the horizon indicating their presence. You can't really grind those, though, since they only pop up every so often.
How Order of Souls progression works
When you first start working for the Order of Souls, you won't be able to access any of their exclusive rewards (keep scrolling for more on those) and all of their Voyage will result in relatively small gold rewards. Once you build up your reputation to level 5, you can purchase a promotion, which unlocks new rewards and increases the quality of Voyages you can undertake. You'll have to start paying for Voyages at this point - the price increases with every promotion you purchase - but the potential rewards get bigger too.
How to solo level Order of Souls
Being the combat-focused faction, you may worry that you'll need a crew to make progress with the Order of Souls. Don't worry about it! Your Voyages will go faster with a good crew full of hearty maties - and you'll probably have more fun, since Sea of Thieves is meant to be a social game - but you can totally tear through Order of Souls voyages all on your own. Check out our Sea of Thieves solo play tips for more general advice, and make sure you read through these skeleton combat tips to get a solid start on your one-pirate undead rampage.
Sea of Thieves skeleton combat tips
Save your ammo: It's tempting to load up with a pistol and a blunderbuss for extra damage, but you'll be one sorry buccaneer once you run out of ammo. Whenever possible, take down skeletons with your cutlass instead. Hold RT to charge up a powerful thrust that can kill several at once!
Load up on bananas and search for more: You should always stock up on bananas before you head into a fight. Better still, search for another barrel before full of 'em before you start skirmishing. That way you'll be able to grab more healing goodness in a hurry.
Watch out for skeletons with guns: Skeletons can wield all the same weapons that living pirates can and they are surprisingly proficient with them! Circle strafe and bunny hop all you want, you'll still have little luck evading their pistol or blunderbuss fire. Your best bet is to break their line of sight then attack when you're ready. Don't be afraid to get in close when the time is right - every third slash or so with your cutlass will stun a normal skeleton, resetting their firing cycle. Or just shoot them.
Use your ship to your advantage: Pull your ship up close enough to the island and you can use either your cannons or sniper rifle to pick off skeletons without fear of retribution. Wise pirates never fight fair! You'll probably still have to disembark to clear out the stragglers, of course.
Special skeletons have special vulnerabilities: Advance far enough with the Order of Souls and they'll start sending you off to fight even stranger and more powerful forms of the undead. If you feel like you're not making much progress, try to exploit their logical weaknesses: Gold Skeletons are freaky terminators but they rust over and slow down when wet (they must be made with some kind of special gold alloy that rusts), so either fight them in the ocean or splash them with your bucket; Shadow Skeletons are empowered by the darkness, so fight them in the daylight or flash them with your lantern. Overgrown skeletons with plants coming out of their ribcage are stronger in the water, so keep them away from any puddles or the shore if they amble into view.
Order of Souls rewards![]()
Every trading company has special rewards that only their esteemed members are allowed to purchase. Remember that both the rewards and voyages you have access to aren't based directly on your level - you have to purchase promotions to get them! Early to mid-level Order of Souls rewards currently take the form of fancy grog mugs and lanterns. The first grog mug makes the liquid inside look kinda like Mountain Dew: Baja Blast, but it still seems to work the same as the normal mug; i.e. drinking from it gets you drunk at the same rate (and yes I did do some Scientific Research to determine this). Meanwhile, the first Order of Souls lantern reward casts an eerie blue light that should turn heads.
What happens at Order of Souls max level?
The current reputation level cap for each faction is 50, and we know you have to reach that level for all three to complete the special Voyage to becoming a Pirate Legend. However, the specific high-level happenings for Order of Souls are still unknown because people haven't had time to unlock them yet, and Rare is in no hurry to spoil the surprise. Looking at the early rewards, it seems safe to say that you'll be kitted out like the coolest goth pirate on the seven seas by the time you reach that point.
Before you take to the high seas, make sure you find out how to get Sea of Thieves' Day One Patch before it's gone - and no, it isn't what it sounds like.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |